Taking Video Games seriously
In early 2019, I was engaged by Superjump Magazine to write a series of articles about the user interface and experience in video games. They felt - and I agreed - that UX Designers might have a lot to learn from how complex games manage their user experience.
In studying this topic, I felt that the best way to talk about these interfaces was to in fact reverse-engineer them. In doing so, I could talk through redesigning each UI, telling the story of what works, what doesn't, and how these techniques and principles apply outside of video games.
Note that the screens included in this case study are all created by me - they're often remixed from the original UI elements of the game, but each was painstakingly recreated from scratch in order to really immerse myself in the design, and tell a compelling story of it's creation.